1: The cute kitten. The cat responds to the touch of the person and even communicates that it does not want to be touched by pushing the finger away. It is conscious of what it does and does not want.
2: Pleo the dinosaur. This toy has a number of preset emotional states, uses both vocal communication and body language as well as simulates the stages of life. The toy can even respond to touch and sound, as well as use sound to communicate what it wants. However, this is still simulated life and technology is nowhere close to fully replicating real emotion.
3: Arcade Fire's Interactive Video. Although the video only asks for input by entering an address and creating a postcard, the site takes it a step further. They create physical postcards and send them out or the band takes them on tour with them for people to view.
4: Pepsi Refresh Project site. This website categorizes the projects, each with their own page and video. People had the opportunity to submit videos and now interact with the site by voting for which project they want to receive funding.
5: Pulitzer Prize nominated Multimedia story. This story has many links to click through as well as related videos and photographs for the page the viewer is on. What really makes this interactive is that it creates an experience by releasing more of the story each day and viewer's cannot get all of the information at once.
6: Jim Carey's website. This site may look nice and have the appearance of interactivity, but it is seriously lacking in this aspect. It really is just a series of fancy looking links, which is a basic level of interactivity with websites.
7: Play rug. Kids physically interact with this this mat, but there is no response from it. It will always be the same unless someone physically alters it's appearance.
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