Maybe this is just an ignorant perspective from the outside, but I don't see games as all immersive as the video suggests. It could be that I am just not very good at games and have to consciously think of what buttons to push because I never play any game enough for causing an action by a button push to be natural. I think that games could become fully immersive, but only when there is no longer a tangible controller.
When I was watching the video I had the impression that he has severe neurological disorders and unhealthy obsessive and addictive habits. If this is something that is quite commonplace with gamers someone please leave a comment saying so. I've never really spent a significant amount of time with "hardcore" gamers so I don't really know what that culture is like. If this is something that can easily happen to anyone than I can see a danger is games becoming more lifelike. Games increase in realism at a fantastic pace and soon graphics will appear quite real and I imagine eventually there will be no need for controllers. This will make becoming immersed in games much easier. However, I don't see this blurred line of reality becoming a common issue. I believe that there will always be some sort of balance keeping people grounded in reality. Perhaps I can go on a grand quest in a video game that feels very real. But as games become cheaper and faster so will travel. If I can cheaply and quickly go to a location across the world I would much rather do that than visit a simulated version in a game. This is obviously just an example of something that would help balance out and not the only thing.
Being immersed in technology doesn't necessarily mean being taken away from reality. If technology becomes good enough classes or meetings could be held without having to have a physical space to hold them. You are still receiving real, relevant information, you just aren't physically in a certain place.
Maybe it is just a strong hope, but I don't believe that a large portion of the population will be unable to differentiate between reality and video games.
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