The concept for Team JJKJKJKK is a race against the clock. Recent Ball State budget cuts have caused there to be only one shuttle driver for the entire campus. The player must zoom through their route before time runs out. It’s not all about time, though, because hitting certain obstacles reduces points.
This was our first idea and after several decent ideas we were convinced this was the game for us. We wanted to do something involving the Ball State experience. One of the main selling points for this game for me was the idea of having packs of freshmen moving haphazardly around and being the most likely to jump out in front of the bus.
The next big step for us will be the physical prototype. We can do research about what will make good obstacles and what won’t, but I think seeing people actually interact with these obstacles will be far more beneficial than just asking them. Before this we can hopefully have some of the buildings designed, because they won’t be what changes.
We really just want to make a game that is fun for Ball State students. We could try to do something more appealing to the masses, but the specificity makes it something special.
I most excited about working on the designs. I enjoy this sort of work, and this game will present some unit challenges. I am not, however, excited for the coding and actual creation of the electronic game. I’m a video person, not a coding person (we tend to not get along very well). But I’m confident I will be happy once the finished product is made, especially since it is so different from anything that I have done before.
I like how at least a couple ideas are about Ball State-related topics. Ours is based around Carter's hot dogs. I think a racing-type game would be fun. The premise is good. I'm imagining Crazy-Taxi-goes-BSU. I'm looking forward to it!
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